No More Room in Hell 2 Maps: All 6 Objective & 3 Survival Maps (1.0)
After the 1.0 Armageddon update, No More Room in Hell 2 has six Objective maps and a Survival Mode with three dedicated maps. Objective maps are large zones where squads spawn scattered at the edges, push through Points of Interest for gear, and converge on a final objective before extraction. Survival maps are smaller hold-out arenas built around three defended waves.
Objective maps
Power Plant
The original and largest map — the Pennsylvania Light & Electric plant ringed by wilderness, 15 edge spawns, six Critical POIs gating entry to the plant itself.
Pottsville
A linear rural-Pennsylvania town run: three randomized suburb neighborhoods, a Community Centre civilian evacuation, and a Town Square research finale.
Lewiston
A dense Maine city run with far less cover than the other maps — squads start in one of two barricaded stores with randomized layouts.
Broadway
New York City after a botched extraction — streets, subway tunnels and the Queens sewer system, with multiple midgame and ending scenarios. Continues the legacy of the original game's Broadway maps.
Beaulieu Hospital
The first daytime map — a multistory hospital around a central courtyard, with randomly changing floor layouts and the bio-scanner objective type.
Raven Rock
The sixth and newest Objective map — an underground military bunker in mountainous southern Pennsylvania with a descending flow unlike any earlier location.
Survival Mode maps (new in 1.0)
Armageddon introduced Survival Mode: speakers lure waves of zombies away from population centers while Responders defend them. Each map has three points of interest with variations between runs; hold three waves and a helicopter extracts you, and failing two waves opens an early extraction. Runs are shorter and denser than Objective mode and lean hard on barricading and ammo discipline.
Flooded
An industrial complex overcome by storms in rural Pennsylvania — multi-floor buildings, cargo containers and machinery, with groundwater everywhere making downed zombies harder to confirm and dry loot spots rare.
Lighthouse
A cliffside beacon on the coast — fight with your back against the wall through a small neighborhood and abandoned construction, with tight lighthouse interiors that punish sloppy movement.
Night of the Living Dead
The iconic farmhouse setting, expanded with a guest house (open floorplan, garage, cellar) and a barn (large interior, lofts for ranged play). The most claustrophobic hold-out in the game.
One-map-per-game confusion, cleared up
Two naming traps trip up returning veterans. First: Broadway is in both games — the sequel's 0.5.0 update added its own New York Broadway map, continuing the original's most famous setting, so Broadway guides can be about either game. Second: classic original-game maps like Cabin are not in NMRiH2 — the sequel's roster is the nine maps above. When a guide mentions a map, check which game's layout it describes before following it.
Whichever map you queue, skills that fix stamina and ammo problems travel best — see the skills tier list for pick priority, and bring weapons from the weapons tier list that match your calibre plans.