No More Room in Hell 2 Pottsville Map Guide: All 4 Main Objectives

Pottsville arrived in the Reanimation update (April 2025) and is the game's most linear map: eight spawn points curve around the southern outskirts, and the squad works north through the suburbs, the Community Centre, and downtown to Town Square. It's based on the real Pottsville, Pennsylvania — City Hall and the Community Center echo their real-world counterparts — with the layout rebuilt for play. House interiors are randomized every run, so loot routes never repeat exactly.

Main Objective 1: Search the three neighborhoods

The suburbs split into Green Grove, Brights Park and Shady Pines, each with its own chain. A striped circle around a neighborhood on the map means other Responders are already working it — spread out or converge deliberately.

Green Grove & Shady Pines (residential)

Brights Park (the park between them)

Main Objective 2: Evacuate the Community Centre

  1. Get inside — suburb power restores the keycard readers; any of the three gated entrances opens all of them permanently.
  2. Restore power — wires minigame in the ground-floor maintenance room, then a fuse swap upstairs (pullout fuses spawn in either maintenance room), then flip the switch.
  3. The gym sequence: hit the soundboard by the stage to blast the speakers — this floods the gym with zombies, so barricade and set up first. Find the radio callbook (multiple spawn spots; reading it locks you in place, so grab it when clear), then tune the stage radio in the frequency minigame to call the evac chopper.
  4. Protect the gymnasium for 2:30 while civilians board on the roof. When the timer ends, the gym's back doors unlock toward downtown.

Main Objective 3: Town Square research

A few blocks of street running (two optional loot stores en route — only detour if you're comfortable, the post-gym streets are dense), then fuel the diesel generator at the gate with the nearby fuel can and wait ~20 seconds. Inside, four sub-objectives in any order:

Main Objective 4: Extraction

Call the chopper from the radio (usually the central gazebo): 1:30 until it lands on a rolled rooftop — never the antenna roof — then 2:00 to board before it leaves. Check the compass for the landing building and pre-position; the last sprint through a stirred-up Town Square is where runs die.

Other city runs: Lewiston and Broadway · back to all maps.